Star Wars Empire at War Wookieepedia. Star Wars Empire at War. Genre. Real Time Strategy RTSModes. Single player, multiplayer. Star Wars Empire at War sometimes abbreviated Ea. W is a real time strategy RTS game that takes place in the Star Wars universe. Promising to end the perceived mediocrity of past Star Wars RTS games like Star Wars Force Commander and Star Wars Galactic Battlegrounds, Empire at War started from the ground up. The game was developed by Petroglyph, comprising many former members of Westwood Studios known for the Command Conquer series. This company has developed a completely new engine specifically for Ea. W known as Alamo. It uses several higher end shader effects such as soft shadows, specular lighting, and particle effects for dust clouds and explosions. The game spawned an impressive mod community, and was followed up by an expansion pack, Star Wars Empire at War Forces of Corruption, taking place between the aftermath of the Battle of Yavin and the Battle of Endor. Opening Crawls. Edit. Rebel Alliance Campaign. Review at Gildia Gier Komputerowych Polish Deaf Gamers 90 The Operational Art of War III is a very good reworking of the game that every seasoned wargamer is going. If you believe that your intellectual property rights have been violated, Contact Us On gamestorrentodeletegmail. com And The Post Will Be Immediatly Deleted in 15. The law of war is a legal term of art that refers to the aspect of public international law concerning acceptable justifications to engage in war jus ad bellum and. Star Wars Empire at War sometimes abbreviated EaW is a realtime strategy RTS game that. Edit Empire at War. Rebellion From scattered pockets of. REBEL. ALLIANCE forms to challenge the awesome. Galactic Empire. Relying on cunning and strategy to strike at. Imperial targets, the Rebels have located. X WING. fighter, and plan a bold raid to acquire them. A ragtag fleet of Rebel starships, led by. The Operational Art Of War Iii DownloaderCaptain Raymus Antilles in his specially. SUNDERED HEART. moves into formation for the assault. Galactic Empire Campaign. Edit Empire at War. The entire galaxy is under the rule of the. Galactic Empire. The only. Rebel Alliance. that dares to challenge their military. The impending creation of the Empires. DEATH STAR, threatens. Rebellion. Once operational, the. Empire will have the power to destroy an. Threatening to turn the tide of this struggle is. Imperial traitor, who deals in. The Emperor has tasked his. DARTH VADER, with tracking. The environment plays a significant role in Empire at War. The game features a brand new style of play to make things a bit more realistic. Instead of building workers, gathering resources, and recruiting individual units, players are granted resources based on how many planets the player controls. Controlling worlds increases a players cash flow and provides unique bonuses depending on the planet e. Armor increases, discounted prices, special unit production. Targeting an enemys starship hardpoints to destroy that hardpoint is essential to destroying the vessel. Battles are carried out both on a planets surface and in orbit. Whoever controls the planets surface, controls the planet itself. There are different factors to keep in mind depending on your status as an attacker or defender. Attackers must secure Landing Points to increase the number of units they deploy, while Defenders may deploy up to 1. Attackers have their advantages, though. They may call in bombing runs if they have Bombers in orbit. Likewise, ground based installations like the Ion cannon and Hypervelocity gun can fire upon units in orbit during space tactical battles. Unlike in Star Wars Galactic Battlegrounds, shields will form an actual physical barrier that must be penetrated and protect bases from artillery and bombing runs. Assorted building pads litter the playing field in both space and land battles. These pads allow the player to build useful structures e. An Alliance Space Station under attack. AT AT Barges as seen in the game. Empire at War takes place between Episode III and Episode IV, concluding with the construction and possible destruction of the Death Star. Empire at War features three factions, although only two are playable. These factions are the Rebel Alliance, the Galactic Empire, and the Black Sun playable with XML modding see below. Units in this game are a mix of Clone Warsera and New Orderera. The Empires advantages include powerful ships and swarms of TIE Fighters, while the Rebels, on the other hand, must rely on swifter ships and Raid Fleets small ground troop fleets that can bypass space defenses. Like many RTS games, Empire at War features a Rock Paper Scissors unit usage stylefor every unit there is a counter unit. Brett Tosti, the Lucas. Arts producer, has stated that this encourages players to create diverse armies and fleets with units that counter other units, as opposed to building a bunch of super units. Players are also able to call on reinforcements during battle, including heroes like Darth Vader and Obi Wan Kenobi. Players can also construct planet borne ion cannons, factories, and space stations. Over forty locales are featured including Yavin 4, Tatooine, Dagobah, and others from the movies and Expanded Universe. The destruction of Alderaan cannot be prevented regardless of the players actions. Appearances. Edit. Hidden Items. Edit. The following are units and planets that were removed for the final version and are hidden or mentioned in the internal game files. Some have been unlocked via XML and MEG editing. A few of these planets such as Kamino units such as Luke Skywalker were included in the expansion pack. Final box cover art. There are two different endings to Empire at Wars campaign mode depending on the side the player chooses to fight for. The end of the Rebel campaign closely follows the canonical ending of Episode IV. A cutscene shows Luke Skywalkers X Wing destroying the Death Star and the award ceremony that follows afterwards. However, this ending should not necessarily be treated as canonical, as the final battle with the Death Star can take place over any planet in the game. Moreover, it is still possible for the Rebellion to win, even if the Empire destroys other planets besides Alderaan, including Yavin 4. The end of the Imperial campaign is non canonical, as it is intended to be more of an alternate history in the vein of the Infinities universe. The ending cutscene depicts Darth Vader leading a ground assault on what is presumed to be the main Rebel base, the Rebel defenders are quickly crushed as Vader orders his troops to move in. If the player uses the Death Star in the final battle, the game plays a different cutscene where Moff Tarkin successfully fires the superlaser against the last Rebel world. Afterwards, a shuttle is seen flying to the Death Star, flanked by two TIE Fighters. In a scene reminiscent of the Emperors arrival in Episode VI, an assembly of Imperial troops is shown waiting in one of the battlestations hangars for the shuttle to land. As the shuttle deposits its contingent of Royal Guards, the Emperor disembarks, greeted by a kneeling Lord Vader. Palpatine congratulates Vader, claiming that the last Jedi and the Rebellion are defeated, and that it is all as he had foreseen. Two other non canon endings can be seen in Galactic Conquest mode. If the Rebels defeat the Empire without destroying the Death Star, or the player loses the game as the Empire, the ending cutscene depicts a pitched space battle over an ecumenopolis, presumably Coruscant. A Rebel fleet closes in on an Imperial Star Destroyer with Darth Vader aboard. As the Imperial defense crumbles, Vader chokes the Star Destroyers captain for his apparent incompetence and escapes in his TIE Advanced x. From there, the same award ceremony cutscene follows that was in the campaign ending. Also, if the Empire destroys the last Rebel planetone with Mon Mothma on it, the battle will be replaced by the Death Star destroying a planet, followed by the Death Star cutscene. The Empire at War map editor. As revealed in early press releases and interviews, Ea. W is marginally open sourcewith much of the game being controlled through text files. XML files xml, DAT files Lua lua. Anyone with the knowledge and software needed to alter these files can do so. The text files are easily edited in most text editing programs and control the unique ship names that appear on many of the capital ships as well as a fair amount of the stories used throughout the Galactic Conquest mode. The XML files control much of the data responsible for the appearance and behavior of units and buildings. These files are often, by default, launched in a web browser which allows for viewing only. WYSIWYG web editors e. Microsoft Expression Web or Adobe Dreamweaver, text editors such as Notepad, or proprietary XML editors can edit XML though the latter two are most common due to their relative ease of use. A wireframe TIE Interceptor from the fan made ALO viewer.
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